2. Select the object(s) to texture. If more than one object is selected, only the texture resource can be selected. Mapping parameters can only be set for individually selected objects.
4. Select the desired Texture from either the default resources or the current file’s resources (see VectorWorks Fundamentals Default Resources), and then set the texture parameters, which apply only to the selected object. Because Object Info palette changes apply only to the selected object, one texture can be applied with different parameters to many objects.The basic mapping parameters display in the Object Info palette; click Mapping to access advanced mapping items as described in Applying Textures with Advanced Mapping.
For roofs and walls, select the portion of the roof (top, dormer) or wall (right, center, left) where the mapping should be edited, or select All to edit all parts of the wall or roof Texture menu Click the arrow next to the texture list to open the Texture menu. The texture resource or shader used to create the resource can be edited from here as described in Editing Textures and Shaders of Selected Objects. Before editing, the resource can be copied in order to preserve the original resource parameters. For sphere and cylinder maps, sets the texture radius; the default radius is the same as the 3D object radius. Increasing this value reduces the size of the texture on the object. Determines the texture size when projected onto the object. For example, entering a scale factor of two doubles the size of the texture projection. Sets the angle of texture rotation. Either enter a rotation value from 0 to 360 degrees or use the slider to change the rotation angle. Specifies that the selected object should be always participate in radiosity calculations (receive only or receive and emit) when rendering with custom radiosity. (An Obj Info override must also be selected under Allow Special Overrides in the Radiosity Optimizations dialog box. See Setting Custom Radiosity Options.) Object overrides supersede texture overrides. When override settings are enabled, the object will receive and emit light when rendering with custom radiosity (Receive Light is always also selected) The texture can also be applied to objects from the Resource Browser; click the texture and drag it to the desired object. Alternatively, select the desired object(s), double-click on the texture to apply, or select the texture and click Apply from the context menu. However, when a texture is applied in this way, mapping options cannot be accessed directly. Click on the Render tab of the Object Info palette to edit the texture mapping.
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